Howdy! It is time to catch up on some old news, as reinforcements arrived a couple of weeks ago from Vengi as Vengi 0.0.34 has been published by mgerhardy. For those unaware of what is being written here, Vengi is a voxel engine that contains the VoxEdit, which is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is the official announcement from VoxEdit's staff about Vengi 0.0.34:

Quote:
Changelog

A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.34 (2024-XX-XX)

General:

  • Fixed invalid UV coordinate handling when importing meshes to voxelize them
  • Added support for paint.net palettes
  • Added support for Adobe Photoshop ACO palettes
  • Added support for bbmodel Blockbench format
  • Added support for vxb Sandbox Block format
  • Fixed a few errors in the lua bindings of the g_import global
  • Extended the lua api (g_sys, g_io)
  • Fixed nameless, embedded textures in glb
  • Fixed off-by-one in voxformat_voxelizemode 1
  • Fixed missing axis flip for md2 scale and translate value imports
  • Added support for Quake1 mdl files
  • Added support for exporting and importing to and from png slices
  • Added support for Autodesk 3ds files
  • Support for loading normals for voxelization (mesh formats) and for voxel formats (vxl)
  • Fixed vxl saving for negative coordinates
  • Split file dialog options into a new separated dialog
  • Added new lua scripts (game of life, mandelbulb, smooth)
  • Added support for Pixelorama palette

VoxConvert:

  • Removed --image-as-XXX parameters (now part of the png format)
  • Removed --colored-heightmap (this is auto-detected in the png format now)

VoxEdit:

  • Allow to change the local directory for the asset panel
  • Add more online sources to the asset panel
  • Added support to apply a checkboard pattern to your voxels just for rendering
  • Improved handling for max allowed voxels
  • Disable undo/redo for model changes if you exceed a max suggested model size
  • Disable autosaves for model changes if you exceed a max suggested model size
  • New brush type to project textures into sub areas or on surfaces
  • Added an FPS option for the animation timeline
  • Added normal palette panel
  • Fixed missing memento group for merging nodes
  • Improved undo/redo for lua script changes on the scenegraph
  • Added a slice mode to only show a particular height level of your volume
  • Don't place invalid colored voxels in group lock mode
  • Render forward direction in the viewport


You can check more information about VoxEdit by visiting the Topic at PPM Forums, Official Website, and Discord Channel. Download Vengi 0.0.34 Here. And that's all for now! Have fun and enjoy VoxEdit and Vengi!

Paint.NET 5.1.1 is now available!
Dec 06, 2024 - 13:35
Hi everyone! Reinforcements have arrived from paint.net as Paint.NET 5.1.1 has been recently released by their crew. For your information, paint.net is a free and open-source image and photo editing software for Windows with a quite rich set of features. Here are the updates from Paint.NET 5.1.1:

Quote:
This is a small update that contains fixes for some bugs that were discovered in 5.1, as well as a new Fill option in the Image -> Canvas Size dialog. It also has workarounds for some bugs in Sentinel One (antivirus) that were causing crashes in the installer and hangs during app startup.

Change Log

Changes since 5.1:

  • Added the ability to choose the fill color when expanding the image with Image->Canvas Size
  • Fixed the ability to paste images with transparency from Firefox
  • Fixed the ability to paste certain types of images with transparency from Microsoft Office applications
  • Changed Edit->Cut and Edit->Crop to Selection to completely zero out pixels outside of the selected area, which could otherwise be a privacy issue.
  • Fixed the inability to load an image with a bad ICC color profile. The color profile will now be ignored, and the image will be treated as if it had an sRGB color profile.
  • Fixed the title bar text being drawn in the active text color when the window is not active when using Light or Blue themes
  • Reverted the removal of the Settings checkbox that lets you disable over scroll
  • Fixed a crash in the Levels adjustment UI due to a rounding error
  • Fixed a race condition in resource loading that sometimes caused the zoom level in the status bar to display as “ScaleFactor.Percentage.Format”
  • Fixed some graphical corruption, hang, or crash issues caused by Nahimic A-Volute malware
  • Worked around a crash (“0xc000007b”) in the installer caused by Sentinel One antivirus.
  • Worked around a hang at app startup if Sentinel One antivirus.
  • Fixed many cases of screen blanking, rendering glitches, and crashes on systems with certain NVIDIA GeForce GPUs, and certain displays with support for overlays and/or VRR (FreeSync, GSYNC). This appears to be a bug in NVIDIA’s driver.
  • Fixed effects calling Dispose() on the IServiceProvider when they shouldn’t have been. This affected plugins like CodeLab and Plugin Browser.
  • Updated the bundled AVIF FileType to version 3.11.0.0 (thanks @null54!)


If you are curious about paint.net, visit the Official Website to obtain further information about it. Download the latest version of paint.net Here. And that's all regarding paint.net for now. Stay tuned at PPM for more news about paint.net!

Welcome back, commander! Welcome back! PPM SVN is back from the dead! All we need is patience, young Jedi, because things get fixed.... in this specific case, by the Dark Lord of the Sith, which was the username that Phil was known at the Revora Forums.

With the SVN, our programs such as OS SHP Builder, Voxel Section Editor III and OS .BIG Editor works again! And you can download the latest beta versions of these programs, which may include 3D model export support for Voxel Section Editor III to .ZIP files support for OS .BIG Editor.

Now we can resume our progress with our tools! Expect good things soon!



The developers from Open RCT2 has recently posted Open RollerCoaster Tycoon 2 v0.4.16. Open RCT2 is an open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management. To play it, you must have the original files of RollerCoaster Tycoon 2. Here are the updates from Open RollerCoaster Tycoon 2 v0.4.16:

Quote:

  • Feature: [#20810] New ride type: LSM Launched Roller Coaster.
  • Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster.
  • Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters.
  • Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again.
  • Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats.
  • Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces.
  • Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry.
  • Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat.
  • Fix: [#22908] Crash when passing through a door from an invalid wall type.
  • Fix: [#22918] Zooming with keyboard moves the view off centre.
  • Fix: [#22920] Crash when sacking a staff member.
  • Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them.
  • Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts.
  • Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index.
  • Fix: [#23015] Crash when loading a save game when the construction window is still open.
  • Fix: [#23018] Crash when loading a new game when the construction window is still open.
  • Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127.
  • Fix: [#23044] "remove_unused_objects" command causes blank peep names.
  • Fix: [#23048] Map generator allows map sizes out of range through text input.
  • Fix: [#23058] [Plugin] Changing window colors doesn’t trigger the window to be fully redrawn.
  • Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back.


If you are curious about Open RCT2, visit the Official Website to obtain further information about it. Download Open RCT2 Here. And this is all for today! Enjoy Open RCT2 and provide your feedback about it so it can get better.

About PPM SVN's downtime!
Nov 02, 2024 - 15:47
Hello everyone! For those trying to download the latest beta versions of OS SHP Builder, Voxel Section Editor III, and OS .BIG Editor or using the auto-update/install from OS SHP Builder and Voxel Section Editor III, we have temporary bad news for you. PPM SVN will be down for some time until we figure out a fix for it.

Recent changes on the server admin software forced us to change some PHP settings in the server, and the changes prevented some critical code of any subversion software from being activated by PHP. I am looking for alternatives. If everything else fails, I will have to surrender to GitHub, but that would destroy the auto-update/install tool.

Sorry for any inconvenience this may cause. It is causing me a big headache already. I'll mirror the latest beta versions of these programs in PPM in the next hours.

Hi everyone! Reinforcements have arrived from paint.net as Paint.NET 5.0 Beta (build 9072) has been recently published by their crew. For those unaware of what is being written here, paint.net is a free and open-source image and photo editing software for Windows with quite a rich set of features. Here are the updates from Paint.NET 5.0 Beta (build 9072):

Quote:
This is a quick follow-up to the previous build, fixing a few more small bugs and improving performance.

Change Log

Changes since 5.1 beta (build 9070):

  • Fixed a few more cases where tool shortcuts and tooltips were not working after certain actions.
  • Fixed: PNGs are now correctly saved with the “Software” tEXt metadata indicating they were created with Paint.NET.
  • Improved performance in various parts of the rendering and effects engines: CPU usage has been reduced, which permits higher GPU utilization.



Changes since 5.1 beta (build 9066):

  • Fixed: Copy/Paste has been hardened against short-term intermittent errors and should no longer show spurious error dialogs (e.g. ERROR_ACCESS_DENIED) except in legitimate cases.
  • Fixed: Certain shortcut keys, especially for switching tools, will no longer stop functioning if a floating window (e.g., Tools) is hidden and then shown by clicking on the button at the top right of the main window.
  • Fixed: Tooltips in the Tools window will no longer stop functioning if a floating window (e.g., Tools) is hidden and then shown by clicking on the button at the top right of the main window.
  • Removed the “Scrolling past the edge of the image (over scroll)” checkbox from Settings. This was enabled by default, and now it is always enabled.
  • Fixed: The installer was occasionally showing an error about an InvalidGraphConfigurationException on some systems
  • Added a KnownColorSpace API for plugins so they can create IColorContexts and IDeviceColorContexts for the Display P3 and ProPhoto RGB color spaces



Changes since 5.1 beta (build 9064):

  • Fixed: @BoltBait‘s TextFunFactory plugin was not working on Windows 10 due to the lack of support for IDWriteFontFace6 (despite what Microsoft’s documentation states)


You can check more information about paint.net by visiting the Official Website. paint.net is available for download Here. And that's all for now! Have fun and enjoy paint.net!

Howdy! patrickwieth has posted a new version of YouMustConstructAdditional.. called YouMustConstructAdditional v0.95.41. For your information, YouMustConstructAdditional.. is a Real-Time-Strategy game that uses the OpenRA engine. It forks Combined Arms, and it strives to create massive battles with GDI, Nod, Scrin, Allies, Soviet, and China. Here are the official words about YouMustConstructAdditional v0.95.41:

Quote:
This patch brings 2 new big things that deserve some text in front of the bullet points:

The first thing is a complete rework of how the Phasing Palette effect works. This is what one sees when applying Iron Curtain, Suppression, Frenzy, Shield, Radiation, and some other things to a unit. In the future, more effects will move into this behavior, which is currently rather static. The change was motivated by a bug that happened with voxel units, where their shadow popped through the unit once such an effect was applied. This is fixed, and the Phasing effect now phases the color of the unit from the remapped team colors, whereas in the past, it would directly remove the team colors and strip over its own colors (of the Phasing effect). This means players can still see the team colors when a unit is under such an effect, and the transition happens more naturally. This includes some changes to the engine, so crashes may happen where I did not test enough. Sorry, please report crashes so I can fix them.



New Features

  • Phasing Palette effect now works completely differently. Phasing effects now phase out of the remapped team color into the effect for most units and effects.
  • Voxel units now have more saturated colors to match the style of the old sprites.
  • Voxel Turrets now have recoil.
  • Helicopters no longer have an ammo pool and can fire indefinitely.
  • Mammoth now has a new model. The old model did not really fit the GDI style.
  • Longbow is now Eurocopter and gets a new voxel model.
  • Black Hawk gets a new voxel model and is now Sea Hawk.
  • Sea Hawk has an upgrade now for Bunker Buster missiles. This is to take out a single defense building fast and suit the role of recon and spec ops missions with the Sea Hawk.
  • Hind gets a new voxel model.
  • Chinook gets a new icon.

Balancing

  • Most helicopters have infinite ammo now.
  • Katyusha Launcher turns faster to make it more mobile.
  • Venom Heavy Laser can now also shoot other aircraft (like other Venoms).
  • Torpedos from helicopters are buffed.
  • Chainneler Tank (Scrin) no longer throws chained rifts at allied units and gets a small damage buff.
  • Force Shield now also applies to defense buildings, and the cooldown has been reduced (for normal and Nukular mode)

Bug Fixes

  • Fixed the shadow of the voxel unit shining through the unit after Flickering Palette effects were applied.
  • Fixed the Blackhand Trooper icon.
  • Fixed the Comanche icon in Commander Tree.
  • Fixed the Venom icon in Commander Tree.
  • Fixed the Cryo Blast palette bug.
  • Fixed crashes for voxel vehicles that leave a husk after destruction.
  • Fixed a bug that made Spec Ops infiltrate without any effect.
  • Fixed a bug that applied poison to drivers of vehicles after being hit by an energy weapon.


For further information about YouMustConstructAdditional.., visit the Official Website, and Discord Channel. You can download YouMustConstructAdditional v0.95.41 Here. That's all, folks! Stay tuned at PPM for more news coverage on YouMustConstructAdditional..!

Howdy! Krita has been receiving bug-fix patches in recent months. One of them, possibly 5.2.7 or 5.2.6, has prevented the Android version of the program from running. Today they have released 5.2.8 which runs on Android again. For those unfamiliar with it, Krita is a free and open-source graphics editor for digital art and 2D animation. It features an advanced brush engine, non-destructive layers and masks, group-based layer management, vector artwork support, color management support, and switchable customization profiles.

You can find more information about Krita by visiting the Official Website. You can grab the latest version of Krita by clicking Here. And that's all regarding Krita for now. Stay tuned at PPM for more news about Krita!