Howdy! A new version of Shattered Paradise has been released recently by their team. For those who are not familiar with it, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here are the goodies that comes with Shattered Paradise Release-20220529:


New version release-20220529

Marines, Militants, Marauders, Cyborgs and Razorsharks of Shattered Paradise,

it has been 5 long months since the last release but now we are finally ready and proud to present the biggest update Shattered Paradise has ever seen. New unit models, new voicelines, new effects, visual improvements, adjusted maps, new content, a new selection UI and also a new production method including a massive balance overhaul will be featured in this update.

New Models

We have updated our Titan model (made by areaSZ)

New Effects

Our fellow community member dnqbob has updated some of our visuals such as GDI and C.A.B.A.L. aircraft

Visual Improvements

We have adjusted the palette color of our Scrin vehicles to increase the visibility through a typical Scrin Army


We have implemented upgrades into Shattered Paradise to compliment each faction and increase the variety of tactics and build orders. Each faction unlocks 3 upgrades on Tier 2 (Radar tech) and 3 ugrades on Tier 3 (Tech Center tech) respectively.

The New Selection UI

We are very proud to present our newest tool for Shattered Paradise that might even see implementation into the staple roaster of all OpenRA mods. It is our new selection UI being able to feature all unit stats including:

  • Health Points

  • Armor Type

  • Damage

  • Vision Range

  • Attack Range, separated into anti-ground and anti-air

  • Explosion Radius

  • Movement Speed

  • Power Output/Usage

  • Reload Delay

  • Scrin Shield HP

  • Mind Control Count

  • Carrier Drone Count

  • Harvester Capacity and value of Tiberium in it

  • Unit Cargo

  • Upgrades (researched upgrades will be shown in color)

  • Amount of additional units selected above what is shown

MustaphaTR has all the stats covered with his new code.

The New Direction of Shattered Paradise

We have decided to change Shattered Paradise's method of production from SingleQueue to MultiQueue. This means that multiple production structures will no longer speed up the build times of assets but rather provide additional building queues to produce the respective assets simultaneously.

MustaphaTR was able to implement this new method via the lobby option checkbox. The new checkbox called “MultiQueue” is activated by default. However, if you prefer to play Shattered Paradise with its old production method of SingleQueue you can simply turn this lobby option off.

The following lobby options have been added:

  • Limit Super Weapons checkbox

  • MultiQueue checkbox

  • Upgrades checkbox

First was something Romanov's Vengeance and a few other mods MustaphaTR has worked on already had, so we added it here too. While we want MultiQueue to be the preferred production method for Shattered Paradise, we also added the option to disable it and return to the old SingleQueue if you prefer it that way. Note that disabling the option does not revert any balance changes that were made to account for MultiQueue, so the balance with this option will be a bit off. Third one again, a new thing that you can disable if you want. Disabling Upgrades restores GDI Power Turbines as a plug from the Defense queue and makes Scrin Radar automatically enable Glider's mode switch.

We have adjusted literally every asset in the Shattered Paradise by giving each a customized build time as an additional balance method while also improving the balance overall. We have also implemented a new speed level system where each unit has a speed that is a multiple of 15 to classify them into their own speed category.

We have also added a new 2v2 map called Tiberium Forest while also improving already existing maps.

The entire changelog can be read here. You can download the new version from the links below.

Windows (x86|x64) - Linux - MacOS X (Mono)

For further information about Shattered Paradise, visit the Forums at PPM. Shattered Paradise is available for download Here. And that's all for now! Have fun and enjoy Shattered Paradise!

Hello everyone! A new version of Open Hard Vacuum has been released recently by their crew. For those who are not aware, Open Hard Vacuum is a game that uses OpenRA Engine and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics.
Here are the changes and the fun stuff from OpenHV Release 20220526:


Bomber drone pods are remote controlled bombs that can demolish enemy buildings.

Hacker pods can deploy and generate income when resources become scarce.

Flame pods are churning out flames with a lot of splash damage.

Elite pods are airborne warriors and meant to be end-game units.

We added new dirt tiles with optional tracks...

to mark roads on various terrain.

We also added industrial looking tiles.

There is now an experimental no build zones for mappers also featured in the first tutorial mission.

What are these?

Various civilian props have been added to decorate maps.

Including these two towers:

A new symmetrical 2v2 map was added to the rooster:

For larger battles, a new 3v3 map was painstakingly tiled:

OpenHV is now also available as a Linux Flatpak

The full changelog is available on GitHub with some additional standalone installers.

For further information about Open Hard Vacuum, visit the Official Website. Open Hard Vacuum is downloadable at This Address. And that's all regarding Open Hard Vacuum for now. Stay tuned at PPM for more news about Open Hard Vacuum!

One vision, one purpose! Zorbung, the leader of Yvory, has recently released Yvory 220310. For those who are not aware, Yvory is a voxel editor for Tiberian Sun, Red Alert 2, and OpenRA editor. It edits VXL, HVA, VPL, and PAL files. It imports and exports Wavefront OBJ. It allows texture painting. It includes an asset manager for easy file management. It also features voxel paint & build, resize canvas & content, many rendering options, lighting setup, selection tool with scaling & rotation, a color limiter to restrict operations on specified colors only, and more...  Here are the official words about Yvory 220310:


RA2YR Enhanced will soon be turning 2 years old! In case you're not familiar with it, RA2YR Enhanced is a high quality vanilla+ mod for Yuri's Revenge, aiming to enhance the original game experience without straying too far. Most important files have been brushed and cleaned up, and along with carefully set up community add-ons like Ares and Phobos, the game is now more stable than ever and able to play at the level of a weak human player, for endless offline fun!

But right before a new version update, I'm proud to release Yvory, a very powerful modding tool that can help modders make game assets for their own mods in a matter of minutes! For what is worth, Yvory is an acronym for Yuri's Voxel Factory.

This was initially intended for private use, but I've decided to make it available for everyone's benefit. Yvory is the only professional-level modding tool available for Red Alert 2 and Yuri's Revenge at this moment, so if you have any interest in modding the game then this is a must-have. With more than 50 features, including the ability to import and export models as Wavefront obj files from other 3D rendering software, modding the game is no longer a tedious task, in fact it has never been more fun!

Yvory - Mod DB

You can also use Yvory to show off your finished work by taking screenshots and animated GIFs which can be easily posted anywhere.

If you're a voxel artist and make a time-lapse or something interesting using this tool, please let me know so I can feature you in my future articles.

Get Yvory from the link bellow, and please read the requirements in the file's description.

Download Yvory - Mod DB

Keep in touch with the latest updates, new tools and more by following RA2YR Enhanced:

If you are curious about Yvory, visit Yvory Topic at PPM Forums to obtain further information about it. You can grab the latest version of Yvory by clicking Here. Feel free to share your feedback and ideas about it, as well as report all the bugs that you find out Here or by replying to this news post. And that's all regarding Yvory for now. Stay tuned at PPM for more news about Yvory!

Hyrule Conquest: Home On the Range
Mar 06, 2022 - 07:53
Howdy! The team from Hyrule Conquest has recently shared their recent progress on their project. Hyrule Conquest is a real-time strategy game created with the PyroGenesis engine is inspired by The Legend of Zelda franchise. Here is what was posted about it:


Home On the Range

In the last article, we took a look at Ruin Factions and how they capture and convert the Ruins on a map into their bases. Today we'll take a look at the third group of factions in the game, simply named Nomadic Factions. With this very self-explanatory label, it should not be hard to figure out how these types of factions operate. In fact, the game's current Moblin faction will barely change from how they currently play in the transition between versions. If for some reason you have not played as the Moblins in the current or past versions, here's a basic rundown of how they work.

All Moblin buildings can pack themselves up, and unpack at any location within their territory. In order to generate territory, Moblins create Totems. This basic premise will remain in the next version of Hyrule Conquest, but with some small changes.

First off, Nodes are used to create Moblin Totems. This naturally means that Nodes are still of critical importance to Moblins and other Nomadic factions. In addition to this, while Moblin buildings can deploy anywhere in their territory, unpacking them within the radius of a Totem provides their buildings with increased production speed and defensive bonuses when enemies siege a base. This will naturally be an incentive to create a base around your Totems, even though you might be tempted to unpack your entire base on a cliffside to test out the Moblin skill of fighting gravity.

I guess that's one way to have a wall protecting your base.

While the Moblins are currently the only Nomadic faction in the game, there will be several more added in the future that all have their own quirks. With that being said and the new Node System being tested by Patrons at the moment, I feel that we'll have a new version ready for public release soon. Stay tuned for a new version in the next few weeks, where you'll finally get to try out the new Node bases in action. After that we'll have some news on the highly anticipated and long-awaited Minor Factions.

Very Soon...

You can learn more about Hyrule Conquest by visiting the ModDB Profile. And this is all we can offer for today regarding Hyrule Conquest!

Renegade X: Patch 5.61.245 is out!
Feb 19, 2022 - 03:45
Hello everyone! A new version of Renegade X has been released recently by Totem Arts. For those who are not aware, Renegade X is a free tactical shooter that aims to brings the Command & Conquer FPS experience to Unreal Engine. The official announcement about this release from Renegade X: Patch 5.61.245 came with the following words:

"Welcome Back, Commander!"

Patch 5.61.245 mainly addresses some of the issues from previous patches. Over the past weeks, we've been replicating the so-called particle bug and we were successful in finding the cause of it. And now, we can officially announce that the particle bug has been pruned.

We're also including in this build a potential fix for the sound bug in hope that might be fixed as well. Check it out!


| Bug Fixes |

   Fixed the well-known issue with the particle effects a.k.a The Particle Bug
   EMP Grenades should no longer affect friendlies at all
   Bounty penalty should now work regardless of whether the player has a bounty rank or not
   Picking up the same weapon from crates more than once should now refill it instead of merely switching to it
   Fixed not being able to reload while sprinting
   Fixed the Add Map Rcon command
   You can no longer Q-spot yourself

| Quality of Life |

   Reverted not being able to reload your weapon when having a full clip
   Added a server prefix to the in-game Multiplayer server list
   Refined several selection options in the Skirmish menu

| Maps |

   Field X
       You can climb on the outer rock of the long path again
       You can no longer get stuck between the wooden fences and the rocks at the base entrance
       Added back into the default rotation (was missing after removal of its Winter variant)
       Fixed a rock not loading in
       Minor changes
       Increased the mine limit to 26

You can check more information about Renegade X by visiting the Official Website. Download Renegade X Here. Use the auto-updater to get the latest patch. That's all folks! Stay tuned at PPM for more news coverage on Renegade X!

Notepad++ v8.2.1 release
Feb 01, 2022 - 06:30
Notepad++ has been recently received some bug fixes with the release of Notepad++ v8.2.1. For those who are not familiar with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here are the goodies that comes with Notepad++ v8.2.1:

A regression of “loaded session being empty on exit” has been fixed. Find/Replace swap button is added in this release. An option for inserting auto-completion selection (with TAB or ENTER key) is also added in this version, to fix hitting twice ENTER to go to next line issue. More bug-fixes and enhancement are done in this release, please check the following link for the detail information or download 8.2.1:

For further information about Notepad++, visit the Official Website. Notepad++ is downloadable at This Address. And that's all regarding Notepad++ for now. Stay tuned at PPM for more news about Notepad++!

Reinforcements have arrived from Romanov's Vengeance as Romanov's Vengeance Release-20220124 has been recently released by their team. For those who are not aware, Romanov's Vengeance is a game that uses the OpenRa engine to recreate the experience from Command & Conquer Red Alert 2: Yur's Revenge, with a better balance and new logic to make Allies, Soviets and Yuri become more competitive. Here are the changes and the fun stuff from Romanov''s Vengeance Release-20220124:


Hello, everyone. We are here for another update of Romanov's Vengeance. With the last update (which we haven't posted a release article for), we introduced the upgrade system to the mod. We decided that the logic has room for some more upgrades, so 7 more upgrades were added. United Kingdom got its upgrade replaced as the old one was not good enough and Iraq got a new upgrade in favor of old one being available for all Soviets. Here's how the upgrades currently look like for 3 factions.

Old British Upgrade is still in the game, it is just not available, so i quickly shopped it out.

And, yes Psi-Corps has one more upgrade than others.

With the initial implementation of upgrades, we added visual indications to some units to show that they are upgraded. While still not inclusive of all upgrades, we added more of such indications for upgrades.

Harrier with both Air-to-Air Missiles and Predator Missiles.

Dreadnoughts with both Radioactive Warheads and Advanced Irradiators.

Nuclear Reactor again, changes color with Advanced Irradiators, even though only thing affected from that is its explosion when killed.

Gatling Weapons with Chainguns upgrade get bullet tracers.

Leech Disc with Disc Armor become gray, that's not a new one though.

RV's dog fights can be up to chance at times. To make the logic more microable we added a deploy ability for dogs that stuns nearby infantry including other dogs, similar to what Attack Dogs and Bears have in Red Alert 3. With a well timed stun, you can ensure that your dog comes out victorious in a fight.

Dogs stun enemy units within 3 cells when deployed.

It takes them 1 minute to recharge this ability, you can see the recharge from the bar above.

Of course as with every update, this update comes with numerous balance changes. Mostly to the upgrades. 4 new maps are also added in this update. You can find the full list of changes here.

You can download the new version from the following links:

Windows (x86|x64) - Linux - MacOS X (Compat)

You can check more information about Romanov's Vengeance by visiting their ModDB Profile. Download Romanov's Vengeance Release-20220124 Here. And that's all regarding Romanov's Vengeance for now. Stay tuned at PPM for more news about Romanov's Vengeance!

Notepad++ v8.2 has been released!
Jan 05, 2022 - 18:35
Hello everyone! Earlier in this month, the team from Notepad++ released Notepad++ v8.2. For those who are not familiar with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla. I, particularly, use it a lot, for most of my projects. Here is the official announcement from Notepad++'s staff about Notepad++ v8.2:

“Every moment is a fresh beginning” - especially for the 1st day of the year. Even there’s no huge change in this release (but a lot of good features and bug-fixes), this version still deserves the number 8.2 - Notepad++ has come out of its “critical regression state” which was due to the change of its IO routine.
Several long time requested features like “exclude folders in Find in Files” and “auto-save loaded session on exit” are implemented in this release.

You can find more information about Notepad++ by visiting their Official Website. Notepad++ is available for download Here. And that's all for now! Have fun and enjoy Notepad++!